Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Oct 20, 2015

Tutorial - How to export stretchy bones from 3ds max to unity

Stretchy bones used to squash this chubby low-poly frog named Arnold
from our free android game JuJu Frog made in Unity

In this quick tutorial I will show you how to set up 3ds max stretchy bones (with squash and stretch) and properly export them to Unity game editor.